My goals for this model:Keep the
polycount as
low as possible.
Make it
look good when it is all
smoothed, and not to bad if solidified.
Effectively
use a single texture over the whole model, and have the model unified as a single object, with a single "material".
Effectively use specular, texture, and normal
maps to add details, to the point that the model is
satisfactory to TitA standards.So I made a few concepts for a "Hoover" vehicle, a hovering, steampowered, low gravity explorer which has weaponry and armour attached now with the onset of war (whether between empires or humans vs. Venusians). it started as simply an idea for low-gravity exploration and defense on asteroids, but now the concept has moved to an all-purpose atmospheric light defense vehicle.
Colour view:
Side view:
When I have finished the military model's geometry I will endeavour to build a civilian version. To do so I will copy the blender file to a new location and come back to it once this model is complete.
So as you can see, it has the majority of the working parts hidden under an hulking metal shell. Because it's so similar to the Civil War "Ironclad" warships, I have decided to designate it as American. Looking at the side view, some of the parts (boiler, steam jets) are visible under the shell. I also added a few decorative ideas in the side view, such as checker patterns on the rudder.
So that is the concept. Now for the model itself.
I got this far in about an hour and a half on blender last night, using a plane with the side view textured onto it, I traced around the hull and it's details by extruding a single vertice, I then 'G' grabbed these vertices, and moved them along the X axis to make the left side (driver viewpoint) of the hull. I copied this geometry and inverted it along the X axis to make the other half, and connected it all up. I also added the cockpit, and the rear fin, as well as the steam power assembly visible on the side of the cockpit.
Next, I will add the "wings", and wing engines, set the model to smooth and channge geometry as necessary, and then add details such as the seat and controls, fueltank, rudder, propellers, smokestacks/funnels etc.
Feel free to comment and critique this work as I go along, so that we get the best possible model for the game!