Arerano and myself had an interesting conversation on IRC to add to this:
[22:09] <Xoel> For textures... probably best to base them off photos (which is why I want to get the art licence changed to be compatible with CGTextures)
[22:10] <|Arerano|> Something like a more flexible licensing model wouldn't be wrong. something like a "per-asset" or "per-asset-set" license.
[22:10] <Xoel> per-artist is another option
[22:11] <Xoel> I'd personally prefer our artists to have more control over how their contributions are licensed
[22:12] <|Arerano|> well, that would work in a "per asset" model.
[22:13] <Xoel> Ie: I could submit mine exclusively to TA, closed to any further spread. You could license yours as CC or GPL or whatever license you want. A list of artists and their license choice can be put on the main site somewhere, and then they watermark their textures in the corner with their name or something. Don't know how we'd work models
[22:13] <Xoel> As far as my interpreting goes, though, models can be as OS as we like and won't conflict with CGTecxtures license. It's the textures (only textures derived from CGT) that must be restricted.
[22:14] <|Arerano|> So I could say "That bucket is 'do whatever you want with it'-license, that creature (which I am particularly proud of) is under 'attribution'-license"
[22:14] <Xoel> The thing is that would lead to long essays and people going "which bucket is his?" and a general mess, so we would need a way of streamlining that
[22:15] <Xoel> So that as you add an asset to the SVN, you can automatically add a tag that declares what license you're contributing it to TA under
[22:15] <|Arerano|> "which bucket is his" > that's why it's per asset or per asset set. You got a group of things inside a file, you got a "license.txt" for that file with everything in it.
[22:16] <|Arerano|> You got a single bucket, you got a txt file for that bucket with everything in it.
[22:16] <Xoel> Ok that makes sense
[22:16] <Xoel> So we upload to SVN in folders, add license.txt to each folder we upload.
[22:16] <Xoel> Well, I might have to start a thread on this.
[22:16] <|Arerano|> the assets or group of assets are bound to their "license" files.
[22:17] <|Arerano|> yeah, or you got "grey_bucket123.zip, and with it a grey_bucket123.txt"
[22:17] <Xoel> Ok, I'll add this convo log to my Art Licencing Concerns thread
This is a great idea. It also means we can close-license textures from CGTextures, and keep the rest open. All that must be done is a license txt file added with each submission. I'd like the department leaders to review this idea please. Note that it will only apply to art, not writing, or anything else.